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Trying to maintain morale is challenging while you're experimenting with several building types, and dealing with disasters is enjoyable in a SimCity sort of way. Planning out the moon base is fun, and the bumpy surface provides building placement challenges. Having discounted nearly every aspect of Moon Tycoon, it is worth noting that the game has an indefinable quality that keeps drawing you back.
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"Construct building X" and "Harvest Y amount of Uranium" missions get old after a while, too. There are storyboarding problems, as well, such as finishing a challenge with the beginning allotment of materials months before the scripted story events catch up. With no multiplayer option, no rival tycoons can be challenged and there are no aliens to eradicate, thus the lack of military conflict may bore some gamers. Questionable design issues include no difficulty levels for the 30-mission campaign, and a choice between only a single-player game or sandbox mode. Two basic soundtracks, "Ambient" and "Techno," are offered, but after extended play the selection of choice will be to toggle it "off."
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Moon Tycoon portrays the vacuum of space nicely, with sounds consisting of nothing more than the occasional meteor shower striking buildings, or any of the other 17 disasters waiting to happen. Camera movement is smooth, but the playing field is essentially a bunch of dull buildings on a dreary lunar landscape. Even the hovering ships are flat, though colorful. The rotating earth in the background seems to enhance the loneliness, and the buildings, blocky with only minor animations, fail to offer any contrast to the dullness.
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The moon, however mysterious and dangerous, is still a dead hunk of rock, and every level is played on a square patch of ubiquitous gray. The trite story furthers the missions, but isn't engrossing.Īs bad as the story is, though, the graphics are worse. Fu Chan, your first officer, drifts into space after inspecting a radar anomaly, and returns barely alive years later, with a possible alien abduction mystery in tow. President Little is a whiny, incompetent back stabber whose son is no better. From that point, though, the story wanders with lame stock characters.
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The science fiction plot has some basis in reality, as Helium 3, a real-world element found mainly on the moon, is considered by some experts as a possible solution to the inevitable energy shortage facing the world. Only by balancing business and the rigors of space will you become the ultimate moon tycoon. Four types of industries, each with unique strategies, include research, tourism, production, and mining. approved pioneer group, you must not only deal with the harsh environment of the moon, but also with the agency's craven, bureaucratic leader, President Little. The Earth's population has devoured the world's fuel supply, but the crisis can be averted when a rare isotope used in fusion, known as Helium 3, is found in abundance on the moon. It adds nothing new to the genre, but offers enough to make you sneak in an extra session here and there. Out of my 28 hours at least 20 have been actively playing the game and I love what I've played already and I'm not usually someone who gets into early access titles.Moon Tycoon, despite blocky graphics, basic sounds, and a familiar story, is surprisingly addictive and given half a chance, may work its way under your skin. If you're wanting something closer to the finished product it's not there yet but otherwise if you're keen to check the game out and support it I can fully recommend it. In terms of what it offers right now it is a bit bugged in places (nothing unplayable/straight broken) and runs out somewhat fast if you don't have fun changing the customizable things currently in game, such as making new monsters, classes, and playing around with new zone designs. The dev is extremely active over on the discord and so far has received regular updates. There is clear care and love put into what is already there. What is there is a limited but genuinely good framework that you can logically see how it will be expanded upon. Instead what I got was the shell of the game I've wanted for so long. As someone who desperately buys anything in this genre hoping for a good game I fully expected to click on it, see mixed reviews, then still buy it anyway and try my best to have fun.